THE FANTASY TABLE
A place at the table.
Beta 1 · · Saved on this device
SIX RINGS. TWO COMPANIES.
Choose your side.
Meet an opponent across the Spiral, or share this device with a friend. Your cards and a little guidance will be close at hand.
Choose both decks
Three starting plans for each Company. Custom-deck play will follow in a later update. Your opponent uses the deck you select for the other seat.
Let your opponent feel comfortable, then make the reflection move. Hounds pressure a laden Veilwalker while hidden threats complicate the defense.
Story / Memory · 30/30 cards · 14 Figures
See this deck
- 1 × Seether, Reflection Hunter
- 1 × The Glass Widow
- 2 × Mirror Hound
- 2 × Mirror Hound Packleader
- 2 × Mirror Stalker
- 2 × Everburn Ruinwalker
- 2 × Tidepool Diver
- 2 × Tideglass Eel
- 2 × Starhold Mirrorblade
- 1 × Folded Door
- 2 × Shadow Thread Severance
- 2 × Wrong Reflection
- 1 × Fool’s Gambit
- 2 × A Name Half-Spoken
- 2 × The Story Told Wrong
- 2 × Glassway
- 2 × Road Beneath The Mirror
Leave a light behind, and something sturdy beside it. Establish footholds, restore Thread and carry your protection toward Bloom.
Creation / Memory · 30/30 cards · 14 Figures
See this deck
- 1 × Maelis Verdant
- 1 × Halvek, Candle Marshal
- 2 × Cathedral Lamplighter
- 2 × Stillwater Herbalist
- 2 × Seedwork Tender
- 2 × Thorn Sentinel
- 2 × Rootling Cluster
- 2 × Mossback Grazer
- 2 × Seed Lamp Core
- 2 × Thornweave Buckler
- 1 × Mosslight Lantern
- 2 × Hold Fast
- 2 × Lanterns Against The Dark
- 2 × The Night The Lamps Returned
- 2 × A Mother’s Song
- 1 × Footprints In Moss
- 2 × Lantern Road
Set the table
At a shared table, the coin winner chooses a starting Site; the other Company starts opposite and plays first. Both hands are controlled on this device.