GARDEN
Leave a light behind.
Awaken three Seed Lamps. With the network lit, gain an extra shared Action each turn and one free Turnpoint use under its normal conditions.
Meet the Garden decks ↗A TABLE AT BARREL & OAK · PUBLIC BETA
Three travelers. Six turning Rings.
A world that will not wait.
Lead Garden or Wayfarer toward First Bloom. Awaken your network, gather what the world remembers, and decide which roads are worth defending.
Play with six preset decks against the local opponent or a friend on one device. No account needed.
GARDEN
Awaken three Seed Lamps. With the network lit, gain an extra shared Action each turn and one free Turnpoint use under its normal conditions.
Meet the Garden decks ↗WAYFARER
Awaken three Waystations. Connect them into new routes for your travelers, and let cards with the right ability appear in enemy-held territory.
Meet the Wayfarer decks ↗TWO WAYS TO WIN
Complete your network’s activation history, carry three Remembrances to First Bloom and hold it until your next turn. Or reduce your opponent’s Thread to zero. As the outer Rings close, every unfinished journey becomes a harder choice.
Read the full rules ↗YOUR OWN WAY THROUGH
Six starting points. 239 deck cards. Borrow a plan, change a few choices, or begin with an empty deck. Your creations stay in your browser until you choose to export them. Custom decks are for tabletop play while their online automation continues.
Kept only in this browser. No account, no tracking.
A small drawer for the things you happen upon. Nothing you need to collect.